[Warning: The following analysis contains some mild spoilers. While you can still safely read this analysis without having played the game and still be surprised by its main twists and turns when you do decide to play it, there are still some things that I give away, most notably its message. So while it’s not required that you play Spec-Ops: The Line before delving into this analysis, it’s still recommended that you play through it first. Not just so you could read this post, but because it’s an incredible, underrated game that should be experienced by anyone that thinks of the medium as an art form.]
2012 was a very interesting year for video games. Between fanboys complaining about Mass Effect 3’s ending, games like The Secret World and Guild Wars 2 redefining the MMORPG, and tons of the usual independent works continuing to dominate Steam and XBLA/PSN and introduce stunning new visions, there’s been a lot of incredibly fascinating stuff throughout this year to compensate for the boredom of waiting for the big games to come out, and the disappointment of many delays.
There was so much interesting things, in fact, that I found there to be three games that I felt really did incredibly revolutionary things to the medium. Two of them, you most definitely heard of. One is a mainstream blockbuster and the end of a beloved trilogy, the other an astoundingly experimental indie game that was formed from a mod. Both have received tons of acclaim. However, there is a third game that I feel hasn’t gotten enough attention from the gaming populace, which is especially undeserving because it is most likely to go down as one of the defining games of the medium 20 years from now.
I’ve decided to spotlight these three games and describe how each one offers something revolutionary and ground-breaking within this budding medium, starting with one of the most profoundly underrated games of this generation so far: Spec-Ops: The Line.